Finally Finished the serverside engine DLL class structure, and solved one of the damage engine hurdles i've been mulling over (namely, which object damages what)
Interestingly enough, this also applies the damage engine to fired projectiles. So it may be possible that a projectile shot will completely shatter upon impact, with absolutely no armor penetration or even damage. Of course, for superscience settings with energy shields, such a scenario is actually quite likely to happen (It also makes for interesting prospects with debris fields)
Cool, no?
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